mHealth Technology as a Persuasive Tool for Treatment, Care and Management of Persons Living with HIV

AIDS Behav. 2015 Jun;19 Suppl 2(0 2):81-9. doi: 10.1007/s10461-014-0984-8.

Abstract

Mobile health (mHealth) technology can be a valuable tool in the management of chronic illnesses, including HIV. Qualitative research methods were used to identify the desired content and features of a mobile app for meeting and improving the healthcare needs of persons living with HIV (PLWH). We conducted six focus group sessions with 50 English-or Spanish-speaking PLWH in New York City. To inform data analysis and to illustrate how mHealth technology can be used as a persuasive strategy for improving the health of PLWH, we integrated Fogg's functional role triad for computing technology model with the self-determination theory to illustrate how mHealth technology can be used as a persuasive strategy for improving the health of PLWH. Participants suggested several tools for meeting their healthcare needs, including: reminders/alerts, lab results tracking, and notes on health status. mHealth technology can function as a social actor by providing chat boxes/forums, testimonials of lived experiences, and personal outreach. Examples of media that can be used as a persuasive technology include games/virtual rewards, coding of health tasks, and simulations on how to connect with PLWH. Findings from these focus groups can be used to design a mobile app for PLWH that is targeted to meet their healthcare needs.

Publication types

  • Observational Study
  • Research Support, Non-U.S. Gov't
  • Research Support, U.S. Gov't, P.H.S.

MeSH terms

  • Adult
  • Cell Phone*
  • Community Health Services / methods
  • Counseling
  • Female
  • Focus Groups
  • HIV Infections / psychology
  • HIV Infections / therapy*
  • Humans
  • Interviews as Topic
  • Male
  • Middle Aged
  • Motivation
  • New York
  • New York City
  • Primary Health Care / methods
  • Qualitative Research
  • Quality of Health Care
  • Self Efficacy*
  • Telemedicine / methods*
  • Young Adult